Combat Framework
Custom multiplayer combat system with bots, team coordination, holomap, and radio systems. Built for low-latency performance and Quest compatibility.
VRChat Worlds · Game Development · Security Tools
Building immersive multiplayer experiences and offensive security tooling.
I'm a developer focused on creating high-performance multiplayer systems, custom VRChat worlds, and security research tools. From low-latency combat experiences in VR to adversary emulation tooling, I build systems that push technical boundaries.
Currently working on custom VRChat combat frameworks, game systems, and red team capabilities for the telco space.
Selected work across VR, games, and security
Custom multiplayer combat system with bots, team coordination, holomap, and radio systems. Built for low-latency performance and Quest compatibility.
Reusable modular systems for VRChat worlds — player management, interactive environments, and performance-focused design patterns.
Specialized world features including advanced interaction systems, dynamic environments, and community-driven tools for creators.
Rapid prototyping of game systems focused on player agency, multiplayer interactions, and scalable architecture.
Building immersive multiplayer experiences with strong emphasis on presence, feedback, and technical polish.
Custom tools and frameworks for adversary emulation, focusing on realistic attack simulation and research capabilities.
Deep analysis and tooling around mobile core protocols, signaling, and network security assessment techniques.
Integrating large language models into red team workflows for automation, analysis, and capability expansion.